PC!!! Belief & Betrayal
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PC!!! Belief & Betrayal
Belief and Betrayal is an adventure game that was previously released in Europe in 2006 and 2007. Lighthouse Interactive is releasing a North American version for 2008. This review is of the North American version.
After an initial movie depicting a monk setting fire to some old, historic city, the game opens in Manhattan, New York City. Jonathan Danter is a journalist based in New York. However, his assignments require frequent international travel. Currently, he is set to travel to Miami, FL, for an interview with Cardinal Gregorio. These plans are interrupted by an unexpected phone call from Scotland Yard from London. Apparently, an uncle he believed to be deceased has just been murdered under mysterious circumstances. Inspector Twinings of Scotland Yard believes that Danter is in danger, and also wants Danter’s assistance in his investigation of the case.
These mysterious circumstances evidently have something to do with the Catholic Church’s past, and parallel subjects such as the Knights Templar and other like groups.
The initial game-play is set by Danter’s editor outlining his current assignment over the phone. When this conversation is finished, Danter is supposed to pick up a few necessary items and be on his way. As this is a point-and-click adventure, players will move Danter around the screen and click on various interesting items that show as “hotspots.” The interface is pretty basic, and consists of right-clicking to choose an action, then left-clicking to accomplish that action. Hotspots that are only for viewing will produce statements on the lines of “I don’t think that is wise,” which I became very tired of hearing. It would have been nice if these comments had been more varied.
The settings are beautifully drawn, and Danter’s New York apartment is really cool (and really HUGE). It does beg the question of how he can afford it, though, on a journalist’s salary. Private fortune? Subsequent settings are just as nice. The characters aren’t quite as attractively drawn and appear stiff in their movements.
The puzzles are fairly interesting and are a good mixture of manipulative and inventory based types. They are mostly pretty easy, though, and don’t require a lot of thought. They are still interesting, though, and fit the story line nicely. There is one puzzle that did have me wondering. It involves the use of an object to make a knot, an object that not many people would imagine using in such a manner. Maybe it was supposed to be humorous, but I’m not sure. Much of the game is spent watching cut scenes after each major puzzle is solved, so this game ends up being a short gaming experience. There are actually three characters the players will be using from time to time, but the main character is Danter.
After an initial movie depicting a monk setting fire to some old, historic city, the game opens in Manhattan, New York City. Jonathan Danter is a journalist based in New York. However, his assignments require frequent international travel. Currently, he is set to travel to Miami, FL, for an interview with Cardinal Gregorio. These plans are interrupted by an unexpected phone call from Scotland Yard from London. Apparently, an uncle he believed to be deceased has just been murdered under mysterious circumstances. Inspector Twinings of Scotland Yard believes that Danter is in danger, and also wants Danter’s assistance in his investigation of the case.
These mysterious circumstances evidently have something to do with the Catholic Church’s past, and parallel subjects such as the Knights Templar and other like groups.
The initial game-play is set by Danter’s editor outlining his current assignment over the phone. When this conversation is finished, Danter is supposed to pick up a few necessary items and be on his way. As this is a point-and-click adventure, players will move Danter around the screen and click on various interesting items that show as “hotspots.” The interface is pretty basic, and consists of right-clicking to choose an action, then left-clicking to accomplish that action. Hotspots that are only for viewing will produce statements on the lines of “I don’t think that is wise,” which I became very tired of hearing. It would have been nice if these comments had been more varied.
The settings are beautifully drawn, and Danter’s New York apartment is really cool (and really HUGE). It does beg the question of how he can afford it, though, on a journalist’s salary. Private fortune? Subsequent settings are just as nice. The characters aren’t quite as attractively drawn and appear stiff in their movements.
The puzzles are fairly interesting and are a good mixture of manipulative and inventory based types. They are mostly pretty easy, though, and don’t require a lot of thought. They are still interesting, though, and fit the story line nicely. There is one puzzle that did have me wondering. It involves the use of an object to make a knot, an object that not many people would imagine using in such a manner. Maybe it was supposed to be humorous, but I’m not sure. Much of the game is spent watching cut scenes after each major puzzle is solved, so this game ends up being a short gaming experience. There are actually three characters the players will be using from time to time, but the main character is Danter.
wanted- Nombre de messages : 106
Age : 36
Date d'inscription : 15/06/2008
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